01
Aim is movement
Water leaves the nozzle and you go the other way. Point down and behind you to jump. Hold it to hover. There is no separate traversal button — learning to climb is learning to aim behind yourself while looking where you're going.
Yawn Factory · in development
A boy, a mountain, and a hose long enough to climb it.
PC · more platforms to be announced
Mountport is stacked up the side of a mountain that comes straight out of the sea. Fresh water gets scarcer the higher you go, so pumps push seawater up to desalination plants at the top — and whoever owns the taps owns the road.
Stacy is being held at the summit. You have a fire hose and no permission to be here.
01
Water leaves the nozzle and you go the other way. Point down and behind you to jump. Hold it to hover. There is no separate traversal button — learning to climb is learning to aim behind yourself while looking where you're going.
Art placeholder · hover and pressure
02
Pressure comes out of a tank that drains while the trigger is down and refills when it isn't. Hovering is the most expensive thing you can do. Refills belong to somebody, so where you can drink is a question about who let you.
Art placeholder · town and trail
03
Towns are third person, safe, and full of people who talk back. The moment the road runs out the camera drops behind your eyes and the mountain becomes the problem. The camera change is the difficulty change — nothing else announces it.
04
Protagonist-sized, iridescent, unhurried. Move quietly and most of them never bother with you. What turns a slope into a problem is that alertness spreads — one beetle notices you, another notices that one, and the ripple runs uphill faster than you do.
Real captures go here once the towns exist. Everything below is a sized placeholder.
01 · the shore
02 · first town
03 · the trail
04 · beetles
05 · the plants
06 · the summit
No schedule, no marketing beats, just a note when there's something to show or something to play.
A Steam page and a wishlist button will land in this section when the store listing is up.
A small studio with a sleepy name and a long attention span, making one game at a time. yawnfactory.com